Day One Progress and Reflection


The first day was hectic as usual. In an unusual change, I started working on the artwork for the game. Just some placeholder art so that I could get a sense of what was needed for the 960x540 limitation I put on the game. I do this for two reasons.

First, because it is easier to fit when running on the browser with pretty good resolution.

And two, because it still lets the player go full screen at a nice 16:9 upscale on any modern day monitor.

The Game Loop is finalized, and in a perfect world it will be this

Select City Block Travel Play Match 3 Buy Upgrades

(rinse and repeat)

With some artwork done I set out to do some mockups of the scenes I will need.

You will also notice the visual guide I created for myself. This is helping me keep important game elements in the main area of the scene. Something I usually stray from when building my games.

After doing the mockups, I decided that I should tackle the Match 3 game portion first, because at least if I do nothing else, I at least have that. This involved copying some code from my LD42 game which was a match 3 as well. I have had to make very few modifications to the code, which is great.

During development, I decided that I wanted to have the M3 game played on a sort of device on a table. This led me to redesigning the M3 scene to accommodate the device and also meant scaling down the original size of the game pieces. Overall I am happy with how it turned out, and now I am focusing on completing the M3 portion, which I hope to do by early tomorrow morning.

Nothing much to look at but they still did the job.

The next priority will be getting the City select part of the game to work as this is the first key element to the Game loop.

Thanks for reading.

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